Mostrando entradas con la etiqueta Maya. Mostrar todas las entradas
Mostrando entradas con la etiqueta Maya. Mostrar todas las entradas

lunes, 23 de mayo de 2011

expose Comics Art book 3d studio Maya 3D matte painting photoshop 6 balllistic

expose Comics Art book 3d studio Maya 3D matte painting photoshop 6 balllistic




Hi folks!. I recently saw in http://www.cgsociety.org/ who had left the book exposé 7 of Ballistic Publishing, and began to look online. I could not find it but got the number 6 with very good quality ( http://www.ballisticpublishing.com/books/expose/expose_6/ )

The books published by this prestigious European publisher, contain a fairly wide selection of the best digital artwork made worldwide. The images are made in both 3D and 2D. If you are the best, do not know, but they're great, no doubt. For those working in this area, and need a little inspiration or who just like to look at pretty pictures here are some pages of the book and below the links to the whole book. And you know if they really like, buy the book.












Link to download the book:
http://rapidshare.com/files/146806329/Ballistic.Publishing.Expose.6.cbz

The file has the extension ". Cbz" , Is a program that can be downloaded here in order to see this kind of files, and only you can change the extension to. Rar, and ready.

Also tell them that the download page that the book has a separate plug-ins, models and other technological things, many art books and magazines in general, animation, 3D, painting, photography, really a very comprehensive site that pays worth looking at and downloaded a couple of books .......... Utilisima look of writing so, lol.
link: http://www.gfxworld.ws

domingo, 22 de mayo de 2011

Autodesk Maya 3D modeling NURBS tutorial

Autodesk Maya 3D modeling NURBS tutorial





In this series of lessons we will discuss some basic concepts of workflow, to help you start modeling in 3D.

At the start of 3D modeling, one thing is learning the tools. Another thing is to learn to think like a model. In this course we will cover some of the most important issues will be taken into account when working as a modeler. We will discuss the basis for a model descomcolocar in various forms and work with different types of geometry. We will learn to speed up our workflow by finding repeated shapes or objects symmetrical. We also talk about working with reference images and thinking about how our model will be used. Another important issue to discuss is how to work successfully within a pipeline. In addition, we will use practical examples to illustrate that there are usually several modeling methods to get the same result. Once done, you will be able to watch their modeling projects with a more critical eye and be able to solve their problems easier modeling.



1. Introduction and project description
2. Introduction to modeling
3. Building a book with the box model
4. Construction of a book using path
5. Building a book NURBS extrusion
6. Working with reference
7. Modeling the geometry of the eye by polygon polygon
8. Modeling the geometry of the eye using NURBS curves
9. Modeling the geometry of the eye by extruding polygons
10. Thinking of using the model
11. Building a polygon polygon ear
12. The construction of a curved ear
13. The construction of a primitive geometry ear
14. Working in a pipeline
15. Modeling a car wheel with polygons
16. Modeling a NURBS car wheel

Download course in English with videos in flv format:

http://www.fileserve.com/file/a8Ugp2h/DT-Exploring.Modeling.Workflows.in.Maya.2011.part1.rar

http://www.fileserve.com/file/wRYUzkX/DT-Exploring.Modeling.Workflows.in.Maya.2011.part2.rar

http://www.fileserve.com/file/mzh3ejV/DT-Exploring.Modeling.Workflows.in.Maya.2011.part3.rar