Mostrando entradas con la etiqueta direct3d. Mostrar todas las entradas
Mostrando entradas con la etiqueta direct3d. Mostrar todas las entradas

lunes, 23 de mayo de 2011

Linux has native support for DirectX

Linux has native support for DirectX

Linux wine direct3d api Gallium3D


Software migration from Windows to GNU / Linux and implementation thus emulated games will, without doubt, enhanced by this achievement.

Phoronix website dedicated to news about the open source operating systems, gave the premiere a few days ago, the library has included API Gallium3D 's DirectX 10 and 11, which will now be easy migration of applications and games that make use of it, from the Microsoft Windows platform with GNU / Linux. And the source code can be used from other open source operating systems to implement the same support.

So far, the only way to run applications requiring compatibility with these graphics libraries under GNU / Linux was through emulation with Wine or other equivalent product. Gallium3D implementation by what is in native format, which is higher performance, stability is greatly improved and simplified their use.

Especially interesting may be its use in the world of video games, although the number of users of GNU / Linux in the world is not yet attractive enough for the development of expensive blockbusters that are released for Windows. Even Mac OS X is a system that many producers of video games set aside for the greater part of his catalog, since despite discolocar five times more users to GNU / Linux * still is not much more than 5% overall world.

Gallium3D bookstores are a freedesktop.org project that are designed to provide 3D graphics to any operating system, with initial implementation and architecture Mesa drivers GNU / Linux.

* At least, counted according to studies.

Source: http://www.imatica.org/bloges/2010/09/240972982010.html

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GNU Linux native api opengl direct3d

GNU Linux native api opengl direct3d


A developer of Gallium free graphics library of VMWare has announced the implementation of Direct3D layer natively on Linux. A medium that can open a new way for implementation of video games in Linux because it is not a conversion between Microsoft multimedia libraries and OpenGL as currently performed Wine, but 'd3d1x' (that's the name this library) is run natively communicate directly with the graphics driver and hardware.

Thanks to the architecture of Gallium, this will support Direct3D "free for all Linux drivers with little or no effort" and that could be implemented "with a thin layer on Gallium instead of the huge amount of code needed for OpenGL" Luca Barbieri explains the developer.





Wine is obviously also a major benefit by taking advantage of this implementation because it does not need OpenGL, and direct conversion to provide it with support for DirectX 11 API, which currently does not possess and that is simple to implement as advertised, as well as drivers Manufacturers of graphics such as NVIDIA Nouveau already using Gallium libraries.

For the future, Barbieri, commitment to provide a superior alternative to OpenGL and graphics programming in non-Windows, thanks to the implementation made ​​from scratch that despite its early development stage and can run some demos in DirectX 10/11 Linux.

"Next-generation games to run natively and seamlessly on Linux? It seems that the dream can be fulfilled. By the way, do not know how Microsoft will drop the news. Media like Slashdot and called the news with a suggestive "DX11 comes to Linux (but not Windows XP)" in allusion to the lack of support from the API to the ancient but still widely used system, wondering if Linux will support this API soon Microsoft's better than Microsoft itself. "



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