lunes, 23 de mayo de 2011

few links on GasTy87

few links on GasTy87




Microsoft introduced its "virtual human", a child who reacts to the emotions, voice and movements of a person.

The character is called Milo and is designed for use with video game system without checks Kinect, Xbox 360.

The technology was designed by Peter Molyneux, a veteran British video game programmer.

I want to introduce a new revolution in the way we tell stories, "said Global Conference on Technology, Entertainment, Design (TED, for its acronym in English) which these days takes place in Oxford, United Kingdom.

"Movies, television and even such sacred books are rubbish because I did not involve me," he said. "They are a sea tasteless."

Molyneux said he wanted to create a character who "seems alive, he could look into my eyes and feel real."

HIDDEN TECHNOLOGY
Milo's first public appearance was at a presentation at E3, the largest gaming convention in the world, but since then had not been seen.

"There was a huge backlash on the internet and people said" this can not be real, "said Molyneux.

Milo Kinect system works with Microsoft, which will be released later this year, taking advantage of a series of sensors, cameras and microphones in the system to interpret the intentions of the player.

The presentation is an assistant interact with Milo. Previously he had been taught to explore their virtual environment and the garden, throwing stones into the water and eventually gain their confidence after their "parents" scolded him.

"Milo's mind changed constantly," said its creator. "The Milos each person is different because everyone carves a distinct human being. Some of the ways you interact with him, change his life forever."

Molyneux said that Milo had been created using artificial intelligence developed by his company Lionhead Studios, and technology that was "hidden in the dusty vaults of Microsoft."

IS A TRICK THAT WORKS
He added that the system makes the most of psychological techniques to make people believe that Milo is real.

The software also allows "full control" on subtle facial features as the blush or even on the diameter of the nostrils of Milo, which might indicate stress.

"Almost everything is a trick, but it is a trick that really works," said Molyneux.

The game employs a system that allows Milo recognize the voice of the player, his intonation and meaning of his words.

"After 45 minutes you can recognize people," said British programmer. "I can assure you that this is a wonderful moment."

At the moment this technology is in a development phase and for now there are no plans to launch the market, but its creators believe will become a commercial product.

"Your mind is in the cloud," Molyneux told the audience in Oxford. "As millions of people use it, it will get done."

What are the Risks?
But there are risks that may affect the socialization of those who play with characters like Milo?

"It is rather to add a friend, not to replace an existing one. It's like having a doll or a toy," he told BBC Terri Apter, a psychologist and professor at the University of Cambridge.

For her, video games as Milo represent "a form of escape as television or other games."

"There is something very different from what already exists," Apter said.

The expert reminded the BBC that "children can distinguish what is imaginary and what is a toy for real human interaction, which is much more complicated. They learn when they are very small."

And he concludes: "It will be interesting to see how children react to this (Milo) because there can always be unexpected responses."

No hay comentarios:

Publicar un comentario